The Last Shepherd

Role: Lead Game Designer
Development Time: 12 Weeks (part time)

Created during my masters, The Last Shepherd is an isometric puzzle game about stackable, zoo-robbing, cube-based animals.

Designed from scratch by myself and one other designer, my role within The Last Shepherd involved:
  • Conceptualising the original games design and shape.
  • Pitching the game to university staff and representatives from Sony.
  • Designing the game’s mechanics, UX, screenflow, and levels.
  • Representing the project during progress meetings and pitches.
  • Designing and creating promotional material for game pitches.